Sunday, June 8, 2008

Wesnoth: Heir to the Throne

Well, I've thought of another arena where the RNG gods reign. 'Tis the Battle for Wesnoth. To attempt to illustrate the chaos within this, I'm playing through the campaign "Heir to the Throne", which some would argue is the main campaign, a series of 25 challenging scenarios.

First scenario: The Elves Besieged. Get your leader (Konrad) from the middle of the map to the top left, while 3 Orc armies try to stop you. I got lucky with recruiting, getting 2 Elvish Shamans with dextrous (bonus ranged damage), ditto for the Elvish Archers, and 2 Elvish Fighters with strong (bonus melee damage). My target for this level: Level up Konrad to Commander, and at least one other unit.

Delfador was my only powerhouse of 14-4 Fire (x-y means y hits of x damage) , but was slow through the thick forest, and caught up only when I went after the level 3 Orc Warlord leader. For the 2 northern Orcs, they ran out of gold and stopped recruiting after 1 or 2 turns, but their recruits more or less all got stolen by the western Elves, so experience was scarce. Thankfully, I nabbed both leader kills (the south one is too powerful) even though "allied" forces surrounded them first. Finished early by 2 turns.


Turn 6: A skirmish. I don't look too good here (my troops have non-blue orbs above the green health bar.) Already, I lost one Shaman.
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Turn 9: I managed to grab this leader kill despite my "allied" level 2 Ranger and level 1 Fighter and Archer. Konrad is now a Commander with leadership, which boosts adjacent lower-leveled units' damage.
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Turn 14: Success in the east. The second leader is mine too, and my Archer is now incredibly close to levelling. Now I have a strong, dextrous Archer, Commander Konrad, and a bunch of units with good traits that I'd ideally like to level up in the next scenario (if I don't get KSed again.)
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Thus ends the first scenario. An interesting sample of Wesnoth. Update: I've finished the campaign on Medium (far easier than Easy...) and will look into doing something with this dead wood blog. Don't hold your breath...

Thursday, June 5, 2008

A post...

I'm not going to blog about anything much. Just... occasional updates on... wait for it... GAMES!
...
...(...Too many dots? I tend to overuse punctuation....but I digress... a little.)
...So, firstly, it's Dragonfable. I've got a Dragon Amulet, and all the shiny things that go with it, like a big dragon, more powerful stuffses, and an even stronger headache. What IS with all those more powerful monsters?! They screw up the game by making sure I don't lay my hands on the powerful weapons I'm aiming for.

OK, so I exaggerate a little, but it's hard to train when you have no skills and you are being overrun by big monsters that conspire with the RNG to give you hell. I'm talking about the DragonRider class, where you fight big ugly giants on your (woefully noob) dragon to... wait for it again... level up your dragon's skills. Yay. A fantastic catch-22 that's fabulously tedious, and only with a huge dose of luck I made it through, and now the going's easier.

This is but an example of the ways those evil *lightning strikes* OK, 'nice' RNG gods can... er, 'bless' you in your journeys. I'll think of another one soon; oh, and visit http://whatshooguysays.blogspot.com/ (not by me, but I'm doing something to get more hits there. It's a great site, and almost 16.18% random.)